As my review of the set warned, as things have been before so shall they be again. They peaked again several years later for the Artificer's Silver Age, with the great Urza's cycle that unleashed upon our world so many powerful weapons as to echo the ancient times. A time of legends (and Legends), it could not last. An entire expansion devoted to them came out called Antiquities, telling the story of a war between brothers Urza and Mishra. The most overpowered and underpriced enchanted rocks history will ever know were traded for large dragons and slices of pizza. First there was the artificer's Golden Age when men were real men, women were real women and you couldn't find a booster pack at retail price. Magic's artifacts have enjoyed three ages when they towered above all else. After all, are not all the best artifacts always ancient and powerful, valuable beyond measure with origins lost in the sands of time? Can you help but wonder what daring powerful demigod dared to craft such power? Are they not so rare and valuable that one can spend their lifetime chasing after them? And do they not give you the things wizards want the most, knowledge and power, for they know they are one in the same? The tour ends in the only place it can, with the card to rule them all, or, if things get desperate, to pay the next few months' rent. It is only fitting that many of Magic's most powerful artifacts were forged early on in the game's history.
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